Portfolio

To learn more about a project, follow the link to its git repository
Pinned Rendering Simulation Games Procedural CUDA Miscellaneous

Jello Sim REPO

C++, Houdini

  A Jello Simulator based on the Finite Element Method using a Fixed Corotated Elastic Model

  Implemented collisions and fixed point constraints in a data driven architecture

Vulkan Grass Tesselation REPO

Vulkan, C++, GLSL

  Can simulate and render over 1 Million blades of grass on a Notebook GTX 1070.

  The project follows Responsive Real-Time Grass Rendering for General 3D Scenes very closely.

Smoke Sim REPO

C++, Houdini

  An implementation of Fedkiw et al's paper 'Visual Simulation of Smoke'.

  Rendered in Houdini;